COMPUTER GRAPHICS · GAME DEVELOPMENT
Chao Bian
I build interactive systems, rendering projects, and games. My interests lie at the intersection ofcomputer graphics,game development, andreal-time interactive experiences.
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Selected Projects

Odysseia
A myth-inspired 3D adventure game developed by Gaucho Game Lab. As Puzzle Lead, I designed and implemented tidal mechanics, a progressive light puzzle system, and mechanic-driven levels in Unity.
View Project →CPU Path Tracer
A physically based CPU renderer built in C++, exploring Monte Carlo integration, importance sampling, acceleration structures, and multithreaded rendering.
View Project →Game Jam Project
A short-form game project focused on rapid prototyping, gameplay implementation, and delivering a complete playable experience under tight time constraints.
View Project →02
About
I am interested in how interactive 3D worlds are built — from rendering and graphics systems to game mechanics and player experience.
My work spans computer graphics and game development, including rendering projects, gameplay systems, puzzle design, and mechanic-driven level design.
I am currently preparing for graduate study in computer graphics and game development.
More about me →GET IN TOUCH